Lomythica

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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The Midnight Tide: The Story So Far...

The party is made up of working members of the Kingdom Trade Organization. The KTO is chartered out of Kronaan (the capital city of the Kingdom) to help develop trade routes and relationships throughout the kingdom’s vast frontier wilderness.

Handpicked by the Trademaster of Kronaan, wizened Genry Goldfleck, the members of the Trade Emissaries of Kronaan, were chosen because of their diversity, and their reputations as hard working and honest. The KTO has high hopes that the party will be able to promote relationships among diverse people, and to promote unity through trade. The goal is to use relationships already developed on your journeys, to further build trade and commerce throughout the region. Through this newly inspired trade, the economy and strength of the Kingdom as an independent government will be boosted throughout the lands.

The current mission that the party has been on for the last few months, is to visit the frontier towns, assess goods and services which may be tradable, and create relationships with village artisans, craftsmen, and other tradesmen to generate trade relationships throughout The Kingdom.

Some success has already been achieved, creating a trade route from the village of Sarnassas in the East of the Dragon’s Mouth, with Kronaan, and Hearth’s End in the South. Your journey has brought you south of the Silent River up through the Eastern Pass near the Icecap Mountains. You have completed well over half of your journey, and been quite successful, but still have a few locales to complete.

Currently, the party is in the Northern Spires, and has been meeting with the Ketacha tribe, a tribe of migrant barbarians, following caribou and other tundra game. They are currently camped near a small fishing lake, appropriately named Lake Ketacha.

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